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illenium-appearanceConfiguration

Configuration

All configuration is done in shared/config.lua.

Shop Costs

Config.ClothingCost = 100 Config.BarberCost = 100 Config.TattooCost = 100 Config.SurgeonCost = 100 Config.ChargePerTattoo = true -- Charge per tattoo instead of flat rate

When ChargePerTattoo is enabled, Config.TattooCost becomes the default cost per tattoo. Individual tattoos can override this with a cost field in shared/tattoos.lua.

General Settings

SettingDefaultDescription
Config.DebugfalseShow debug zones
Config.UseTargetfalseUse qb-target/ox_target instead of zones
Config.UseRadialMenufalseUse radial menu for shop interactions
Config.UseOxRadialfalseUse ox_lib radial (requires UseRadialMenu = true)
Config.AsynchronousLoadingfalseShow UI before data finishes loading
Config.HideRadarfalseHide minimap during customization
Config.InvincibleDuringCustomizationtrueMake player invincible while in menu

Outfit System

Config.OutfitCodeLength = 10 -- Length of generated outfit share codes Config.PersistUniforms = false -- Keep job/gang outfits across reconnects Config.BossManagedOutfits = false -- Enable boss-managed outfit system Config.OnDutyOnlyClothingRooms = false -- Require on-duty for clothing rooms

Commands

SettingDefaultDescription
Config.EnablePedMenutrueEnable /pedmenu command
Config.PedMenuGroup"group.admin"ACE permission for /pedmenu
Config.EnableJobOutfitsCommandfalseEnable /joboutfits and /gangoutfits
Config.ReloadSkinCooldown5000Cooldown for /reloadskin in ms

New Character Creation

Control which sections are available during character creation:

Config.NewCharacterSections = { Ped = true, HeadBlend = true, FaceFeatures = true, HeadOverlays = true, Components = true, Props = true, Tattoos = true }

Disabling Sections

Disable specific clothing components or props entirely (useful for clothing-as-items systems):

Config.DisableComponents = { Masks = false, UpperBody = false, LowerBody = false, Bags = false, Shoes = false, ScarfAndChains = false, BodyArmor = false, Shirts = false, Decals = false, Jackets = false } Config.DisableProps = { Hats = false, Glasses = false, Ear = false, Watches = false, Bracelets = false }

Blips

Configure map blips for each shop type:

Config.Blips = { ["clothing"] = { Show = true, Sprite = 366, Color = 47, Scale = 0.7, Name = "Clothing Store", }, -- barber, tattoo, surgeon follow the same format }

Set Config.ShowNearestShopOnly = true to only show the closest blip of each type.

Misc

SettingDefaultDescription
Config.GenderBasedOnPedtrueDetermine gender from ped model
Config.AlwaysKeepPropsfalseKeep props when changing outfits
Config.AutomaticFadefalseAuto-apply hair fade decorations
Config.PreventTrackerRemovaltrueLock accessory slot when tracker is active
Config.RCoreTattoosCompatibilityfalseEnable rcore_tattoos compatibility
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