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illenium-appearanceShops & Zones

Shops & Zones

Store Types

illenium-appearance supports four shop types:

TypeSections Available
clothingComponents, Props
barberHead Overlays (hair, beard, makeup, etc.)
tattooTattoos
surgeonHead Blend, Face Features

Defining Stores

Stores are defined in Config.Stores in shared/config.lua. Each store has a location and type:

Config.Stores = { { type = "clothing", coords = vec3(1693.32, 4823.48, 42.06), size = vec3(8, 8, 4), rotation = 45, }, { type = "barber", coords = vec3(-814.31, -183.85, 37.57), size = vec3(6, 6, 4), rotation = 0, }, }

Polygon Zones

For irregularly shaped shops, use polygon zones:

{ type = "clothing", usePoly = true, points = { vec3(1189.0, -3690.0, 36.0), vec3(1195.0, -3690.0, 36.0), vec3(1195.0, -3696.0, 36.0), vec3(1189.0, -3696.0, 36.0), }, }

Job/Gang Locked Stores

Restrict a store to a specific job or gang:

{ type = "clothing", coords = vec3(461.69, -992.06, 30.69), size = vec3(8, 8, 4), rotation = 0, job = "police", -- Only police can use this store }, { type = "clothing", coords = vec3(100.0, 200.0, 30.0), size = vec3(6, 6, 4), rotation = 0, gang = "ballas", -- Only ballas can use this store },

Clothing Rooms

Job-specific clothing rooms where players can change into job outfits:

Config.ClothingRooms = { { coords = vec3(461.69, -992.06, 30.69), size = vec3(4, 4, 4), rotation = 0, job = "police", }, }

When Config.BossManagedOutfits = true, clothing rooms pull from the database. Otherwise, they use outfits defined in Config.Outfits.

Player Outfit Rooms

Outfit rooms restricted to specific CitizenIDs:

Config.PlayerOutfitRooms = { { coords = vec3(200.0, 300.0, 30.0), size = vec3(4, 4, 4), rotation = 0, citizenIDs = { "ABC12345", "DEF67890" }, }, }

Leave citizenIDs empty or omit it to allow all players.

Target System

Set Config.UseTarget = true to use qb-target or ox_target instead of zone-based interactions.

Configure target peds in Config.TargetConfig:

Config.TargetConfig = { ["clothing"] = { model = "s_f_m_shop_high", scenario = "WORLD_HUMAN_STAND_MOBILE", icon = "fas fa-tshirt", label = "Clothing Store", }, -- barber, tattoo, surgeon follow the same format }

Shop Peds

NPC peds can be spawned at shop locations. Toggle with:

Config.EnablePedsForShops = true Config.EnablePedsForClothingRooms = true Config.EnablePedsForPlayerOutfitRooms = true
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